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Another common practice is to enforce a maximum reachable level for all players, often referred to as a level cap.Once reached, the definition of a player’s progression changes.
Community resources such as forums and guides exist in support of this play style.
The majority of popular MMORPGs are based on traditional fantasy themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons.
Some employ hybrid themes that either merge or replace fantasy elements with those of science fiction, sword and sorcery, or crime fiction.
In addition, most MMOGs require some degree of teamwork in parts of the game.
These tasks usually require players to take on roles in the group, such as protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies.
Relationships formed in MMORPGs can often be just as intense as relationships formed between friends or partners met outside the game, and often involve elements of collaboration and trust between players.
Most MMORPGs provide different types of classes that players can choose.In nearly all MMORPGs, the development of the player's character is the primary goal.Nearly all MMORPGs feature a character progression system, in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do.This is traditionally best accomplished via combat.The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill, or "grinding".Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.